Tuesday, 27 October 2009

Can I Get A Reload?: TIE Fighter

Recently, I've found myself replaying a few of the older games in my collection, a situation that has arisen out of a mixture of boredom and the fact that my PC lacks the oomph to run anything post 2007 at an acceptable standard. It's been quite an interesting experience, revisiting titles that I remember were fantastic in their day and seeing how they've stood the test of time.




TIE Fighter (1994): Who doesn't have fond memories of playing TIE Fighter? Probably quite a lot of people actually (doubt anyone under the age of 18 has even heard of it), but let's not dwell too much on that. Deeply atmospheric as only a Star Wars space sim could be, TIE Fighter was a Proper Star Wars Game, with a pretty cool plot that saw you completing missions as both a faceless TIE pilot nobody and as a sort of special agent for the Empire (often placing your primary mission goals in jeopardy). Flying missions for the Empire mostly involved policing the galaxy, busting pirates/smugglers and combating Rebellion "terrorists", making a nice change from the guerrilla-style hit and run missions of X-Wing.

TIE Fighter was also bloody tough, especially in the early stages when you're piloting fighters with low or non-existent shielding, possibly made from balsa wood. This forced the player to rely on speed and maneuverability, as well as careful management of shield and laser energy in order to stay alive. It seems that the developers realised quite how tough and frustrating the game could at times become, and chose to include the option to turn player invincibility on or off at any time. Whilst this might seem like a bit of a cop out, I think it actually proves to be a smart inclusion, if used sparingly.

So what's it like to revisit TIE Fighter? Obviously the game looks old (it came out in 1994!) but rather than hold back the game, I feel the aged graphics actually give it a sense of charm. The ship models and textures lack detail and the actual space environments themselves are sparse, with a few pixley planets here and there, but the gameplay remains so solid that it is easy to look past the game's age and have a thoroughly enjoyable experience. The craft-specific cockpits/HUDs are also nicely detailed and actually go quite a long way to giving the various fighters a good sense of identity.

I was playing with the "Enemies of the Empire" add on campaign, which adds three additional sets of missions following on from the main game. The primary focus of the campaign involves hunting down a rogue Imperial commander and his fleet, which actually becomes a bit dull when compared to the variety of missions found in the original game. I certainly felt that once the game no longer centres around being a Fascist Space Policeman, it loses much of what originally made it stand out from other space combat games.

There are variety of legal and less-than-legal ways to track down copies of TIE Fighter, and I'd definitely recommend that you give it a play. Having said that, I bloody love space shooters, but I know they're hardly to every one's taste (which is why they died out back at the end of the '90s, but there's a whole other post for that). Word on the streets is that LucasArts might be re-releasing all it's space shooters over Steam, hopefully opening them up to a new audience, as well as giving old-timers a chance to revisit them. I'd rather see a whole new TIE Fighter release with shiny modern graphics and stuff, but no one likes space games these days, so I can't really see that happening. Even if LucasArts were to do this, they'd probs shit out some godawful Phantom Menace themed nightmare.

Ah well, all this ranting about TIE Fighter has really got me jonesing for some X-Wing Alliance now...

Saturday, 24 October 2009

One Time We Lived [Matrix and Futurebound Remix]

Wait a second. This is free?

http://www.moby.com/remix-matrix-futurebound

Obviously Matrix+Futurebound, and all the better for it.


Lovely stuff, reminds me of listening to Play when I was a kid.

Thursday, 22 October 2009

Default October Promo Mix

Proper smash and grab mix from Default. Loving the Lynx and Kemo finisher.

http://dnbshare.com/download/Default_Oct09.mp3.html

UTOPIA - SCAN ME
CALYX - TEARING US APART
COMMIX - JUSTIFIED
BSE/N.PHECT - TAURINE
JADE - CRYPTIC (PHACE REMIX)
LOMAX - TOO COLD
NOISIA - CRANK
INSTRA:MENTAL - WATCHING YOU
SPL - ALL OVER
LOXY/ISOTONE - SHODAN
SUBWAVE - INDIGO
AUDIO - ERROR
ALIX PEREZ - DOWN THE LINE (BREAK REMIX)
ED RUSH/OPTICAL - CHUB RUB
SPECTRASOUL - I WAS 10
NOISIA - LAST LOOK
TREI/STATE OF MIND - THUNDER BISCUIT
BTK/PRESENCE UNKNOWN - PROPHECY
EWUN - SCREW UP (UPBEATS REMIX)
FRESH - HEAVYWEIGHT
ALIX PEREZ - STRAY (ICICLE REMIX)
N.PHECT_ENCRYPTION
PHACE/NOISIA - CCTV
LYNX/KEMO - DEEZ BREAKS

Blu Mar Ten - Believe Me

I'll admit I've often found Blu Mar Ten a little too ice cool in the past, but the stuff off their new album, Natural History, has all been really good. Grab it ASAP!

Wednesday, 21 October 2009

Can I Get A Reload?: Splinter Cell: Chaos Theory

Recently, I've found myself replaying a few of the older games in my collection, a situation that has arisen out of a mixture of boredom and the fact that my PC lacks the oomph to run anything post 2007 at an acceptable standard. It's been quite an interesting experience, revisiting titles that I remember were fantastic in their day and seeing how they've stood the test of time.




Splinter Cell: Chaos Theory (2005): Upon starting this one up the first time round, I remember initially feeling disappointment because of the way it felt so different to Splinter Cell and Pandora Tomorrow. Having spent the previous two weeks sneaking my way through the first two titles in the series, I wasn't quite ready for the change of tempo offered by Chaos Theory. Mostly, however, my initial distaste was down to the fact that the new Unreal 2.5 engine seemed to give Sam Fisher et al. stupid fat faces. However, my reservations quickly ceased to be once I found myself immersed in the game proper.

Although Sam seemed to have become less a secret agent and more a super soldier, the game was all the better for it. Stealth and action were balanced perfectly, and because the "Three alarms and you're out" rule was gone, it became possible to shoot your way through levels if you got frustrated with the "sneak-grab-interrogate-stab in throat-hide body" formula. Although adopting this approach still usually ends up with President Palmer* yelling at you, several of the levels set in war zones actually encourage this sort of noisey and generally antisocial behaviour, which breaks up the sneaking and knifing nicely.

Having said that, I still rarely used the SC-20K rifle, which makes you wonder why Sam bothers bringing such a clunky piece of gear with him on all his top secret missions. I struggled to finish the first Splinter Cell, mainly because by the end I was getting bored, but whilst playing CT, this tedium never seemed to set in and the game kept me playing right up to the end.

So how does the game stand up on the replay? Well, I can report that CT is still a magnificently cinematic experience. The game itself still looks lovely (apart from the previously mentioned fat face issue) and it plays fantastically. The techno-thriller storyline chugs along like one of the good series of 24 and the Amon Tobin soundtrack remains as suitably vicious as ever (it's remained a constant fixture on my MP3 since 2005).

When compared to the buggy, poorly optimised mess that was 2006's Splinter Cell: Double Agent, CT stands out as even more impressive. A thoroughly great game, well deserving of a replay or even a first time run through for anyone who missed out on it previously.

The next entry in the Splinter Cell series, Conviction, seems to be heading in a new, more Deus Exy sand-box direction, which could be a good thing although it'll have to be very impressive in order to reach the lofty heights of Chaos Theory.




*Actually Dennis Haysbert only voiced Lambert in Pandora Tomorrow.