Wednesday, 11 July 2012
After Action Report: Bloc 2012
So Bloc 2012 crashed and burned.
It's still not really clear what went wrong, although from our vantage point on the ground, the failure seemed to come from a perfect storm of poor organisation, technical problems and issues with the venue. There's still a load of conjecture and rumours running about, and it's not clear whether the full truth will ever come out.
Over the past six years, Bloc has become an increasingly important part of the year for us, and whilst it was a shame to see it move location away from the holiday camps of old, we remained optimistic that it would survive the change in venue and an attempt to break into the UK festival mainstream, especially with such a strong lineup on offer. The disappointment of Friday's fail was crushing because we all had such high hopes for the weekend.
It would be a shame if the Bloc omnishambles were to sink Baselogic, although it is unclear how they will recover from this. Even if they survive the financial cost of refunding the punters and paying off the artists, venue and other huge costs associated with putting on a festival in the UK, the Bloc name will forever be associated with Friday's massacre. It seems that the five years of trust and goodwill generated by Bloc's amazing parties are pretty easily forgotten, although a lot of the internet rage on Facebook and the like appears to be coming from people who had no experience of Bloc before Friday. Whilst a degree of anger is understandable in the light of Friday's events, it is depressing to see the accusations of greed on behalf of the promoters. They've always come across as motivated by the music rather than the bottom line, and it seems that this time they bit off more than they could chew, rather than overselling to make a quick buck. You don't make money from electronic music anyway. Much like D&B, most people would pay £55 not to have to listen to the majority of the Bloc lineup.
Bloc had come to fill a niche in the UK scene that no other festival really met, and it's death is a huge loss for electronic and alternative music in the UK in general. Maybe it'll return, but I'm not holding my breath.
Having said that, before things went south, Amon Tobin's ISAM show was spectacular as ever, and Ray Keith on the Acid Waltzers killed it...
EDIT: Baselogic goes into administration [FACT MAGAZINE]
Refunds aren't looking too likely then.
Also, POSH PEOPLE COMPLAINING! Never would have had this sort of nonsense at Hemsby...
Wednesday, 21 October 2009
Can I Get A Reload?: Splinter Cell: Chaos Theory
Splinter Cell: Chaos Theory (2005): Upon starting this one up the first time round, I remember initially feeling disappointment because of the way it felt so different to Splinter Cell and Pandora Tomorrow. Having spent the previous two weeks sneaking my way through the first two titles in the series, I wasn't quite ready for the change of tempo offered by Chaos Theory. Mostly, however, my initial distaste was down to the fact that the new Unreal 2.5 engine seemed to give Sam Fisher et al. stupid fat faces. However, my reservations quickly ceased to be once I found myself immersed in the game proper.
Although Sam seemed to have become less a secret agent and more a super soldier, the game was all the better for it. Stealth and action were balanced perfectly, and because the "Three alarms and you're out" rule was gone, it became possible to shoot your way through levels if you got frustrated with the "sneak-grab-interrogate-stab in throat-hide body" formula. Although adopting this approach still usually ends up with President Palmer* yelling at you, several of the levels set in war zones actually encourage this sort of noisey and generally antisocial behaviour, which breaks up the sneaking and knifing nicely.
Having said that, I still rarely used the SC-20K rifle, which makes you wonder why Sam bothers bringing such a clunky piece of gear with him on all his top secret missions. I struggled to finish the first Splinter Cell, mainly because by the end I was getting bored, but whilst playing CT, this tedium never seemed to set in and the game kept me playing right up to the end.
So how does the game stand up on the replay? Well, I can report that CT is still a magnificently cinematic experience. The game itself still looks lovely (apart from the previously mentioned fat face issue) and it plays fantastically. The techno-thriller storyline chugs along like one of the good series of 24 and the Amon Tobin soundtrack remains as suitably vicious as ever (it's remained a constant fixture on my MP3 since 2005).
When compared to the buggy, poorly optimised mess that was 2006's Splinter Cell: Double Agent, CT stands out as even more impressive. A thoroughly great game, well deserving of a replay or even a first time run through for anyone who missed out on it previously.
The next entry in the Splinter Cell series, Conviction, seems to be heading in a new, more Deus Exy sand-box direction, which could be a good thing although it'll have to be very impressive in order to reach the lofty heights of Chaos Theory.
*Actually Dennis Haysbert only voiced Lambert in Pandora Tomorrow.
